We presented at the California Academy of Sciences as part of Mediate Art Group’s SoundWave Festival in July, 2016. “Architecture of Ideas” is an experience of symbolic information in Virtual Reality. The source content is quotes from the book “Flow: The Psychology of Optimal Experience” by Mihaly Csikszentmihalyi. The quotes gain a new double meaning: […]
Last weekend in San Francisco, Flow founders won the Best Project award at the VR Hackathon. The team included Kieran Farr on server-side implementation, Iker Jamardo doing the socket.io implementation and the complicated mathematical 3D work in ThreeJS, and Jason Marsh doing visual design and ThreeJS implementation. The project was built entirely on March 11-13. […]
I’ve been working on getting WebVR projects working across all platforms and in all modes, and I’m declaring cautious success! You can see the result here: skysphere.flow.gl. This is a simple app to show 360 photos that I’ve taken around California. There are four aspects that I needed to figure out: 360 image capture and […]
I’ve found so many avenues to present re.flow to the public, and I’ve been getting great responses to the experience in Microsoft Edge and the beta version in VR. So if you are near SF, check it out! Two weeks ago, I showed re.flow to attendees of the HTML5 DevConf. Many “VR Virgins” got their first taste of VR in […]
This is the fourth part of a four-part set of posts about re.flow.
For the visuals, I’m creating WebGL objects using ThreeJS, and GLAM is providing some handy utilities for tracking your scene graph, handling interaction with Pickers, easy key-frame Animation, and more....
This is the third part of a four-part set of posts about re.flow.
This post is about programming the Web AudioContext and the sequencer.
How the AudioContext works together with Dolby Digital Plus:
For this project, the audio motion is hard-wired into the sound files themselves, so each file can be created as a 5.1 mix.
This is the second part of a four-part set of posts about re.flow. An interesting aspect of this project was how different it is than just a typical music sequencer. Sequencers usually provide per-note access to the music, which is great for musicians and hobbyists, but not so good for wider populations. Instead I wanted...
Dolby Digital Plus gives you spatial audio for media projects beyond just the classic video use case. This is the first in a series of posts describing the creation of “re.flow” by Jason Marsh at the request of Dolby Laboratories to show off the possibilities of spatial audio with nothing other than a modern browser. As of this writing, […]
We have a public presence on the web! Flow has been working on Virtual Reality since January, 2015. We’ve been a small team creating VR experiments with rapid iterations to learn what was the best/most powerful way to present information in a fully interactive 3D space. We originally were named Third Eye, and in October we renamed […]
Republished from MarshWorks blog, by Jason Marsh: My friend Issac Cohen (also goes by cabbi.bo), the brilliant digital interactive artist, spoke at a WebVR meetup this Spring, and while he waved his arms (with a LeapMotion) to interactively ripple a gorgeous metallic face-like blob, he said something like: So I gotta say he succeeded, at least […]